Lost Lands Regional Traits


Forgive me if I've missed them but it seems like outside of the Northlands Saga there aren't really any regional traits specific to the Lost Lands... 

I can understand why since this would be pathfinder only content so not really as useful to make as stuff that is more easily translatable to other versions (especially since pathfinder versions are already the largest). But I thought it might be fun to brainstorm some traits for those of us that run pathfinder games.


Regional Trait: Zelkor's Ferry - Born in the Shadow of Graves

You grew up near the infamous dungeon of graves, Rappan Athuk. After years of hearing stories from visitors about their encounters with undead and cultists of Orcus, you've learned how to deal with some of their most common attacks. You recieve a +1 trait bonus on saving throws against fear and death effects originating from Cultists of Orcus and undead. Even if an effect usually doesn't grant a saving throw, your unique knowledge of these enemies grants you a will saving throw to resist these effects (DC 10 + caster level + the creature's wisdom or charisma bonus, whichever is higher.).

Regional Trait: Plains of Mayfurrow - Mayfurrow Farmer

You were raised on a fair on the plains of Mayfurrow. Because wild beasts would commonly enter the fields, you learned to defend yourself with whatever implements you had on hand. Because of this training you don't take a penalty for using items commonly found on a farm as improvised weapons.

Regional Trait: Stoneheart Mountains - Raised by Bear Riders

You grew up comfortable with and interacting with bears as one or more of your close relatives in the Silverhelm Clan was an accomplished bear rider. Your familiarity with these creatures gives you a +2 trait bonus on handle animal checks made to influence or train bears. If you have the bear rider feat you also gain a +2 bonus to ride checks made while riding a bear.

Regional Trait - Amrin Estuary - Born on a Barge

You spent most of your early years living on a barge as your parents ferried goods around the Amrin Estuary and the surrounding streams and rivers. As a result, you learned to swim at a young age. Swim is always a class skill for you, and you gain a +2 trait bonus on swim checks.


Anyway, I plan to make up some more please feel free to add your own!

cycnet's picture

Regional Trait: Dearthwood survivor

You were raised by druids or rangers within the deady dearthwood forest where the alkaline soils render much of the water poisonous and undrinkable. You can cast purify food and drink as a spell-like ability once per day.  

Regional Trait: Black Forest tracker

You lived for many years among hunters and trappers working in the Black Forest. Because of this forest's hard packed trails game is more difficult to track. Your skills honed working in this forest give you a +2 trait bonus to survival checks made to follow tracks in forested areas.

Regional Trait: Escapee from Bone Hollow

Earlier in your life you were captured by the hobgoblins of Bone Hollow. Somehow you managed to escape certain death at their hands. Their treatment of you has left you with an enduring hatred of them. You recieve a a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against Hobgoblins. Likewise, you get a +1 bonus on weapon attack and damage rolls against them.


cycnet's picture

I need to make more of these... I think I'll do some for neighbourhoods etc of Bard's Gate today

cycnet's picture

Tent City Squatter

You grew up among the bustle and squalor of Tent City, among danger and commerce. Choose either appraise or intimidate. You gain a +2 trait bonus to checks involving the skill, and it is always a class skill for you.

Blackfinger Recruit

You spent time among the mercenary company Blackfinger's Devils, learning much in terms of tactics during your stint with the company. You gain +2 trait bonus on initiative checks and stealth checks when in grasslands or forest terrain.


Cool stuff!  Pretty flavorful.  Hope you do more!

cycnet's picture

Thanks! I think I will sometime soon!

Love this stuff guys! Thank you so much for posting this!

cycnet's picture

Y'all are so kind! Here are a few more:

Regional Trait: Dyrgalas Fens Hunter

During your time as a hunting guide at Answin Lodge in the Dyrgalas Fens you learned how to spot game in swamps, fens and marshes. You gain a +4 bonus to perception checks to spot living creatures in these environments.

Faith Trait: Pan Blessed

For some reason the god Pan blessed your birth, and you grew up to be a skilled player of pan pipes. You gain a +2 sacred bonus on performance checks made using pan pipes and a +1 sacred bonus on fortitude saves made to resist ill effects from consuming alcohol.

Faith Trait: Favoured of Rachiss

Whether by foul luck or foul deeds you have gained a boon from the mogul of parasites, Father Host, the Lord of Pestilence, Rachiss. You are immune to the ill effects of sicknesses spread by mosquito, despite still playing host to these diseases.

Faith Trait: Singing Water Acolyte

You have been blessed by Gallinda, the lady of the fountains. You gain a +1 sacred bonus on performance: singing checks, and can communicate with snakes as if under the effects of a speak with animals spell 2 times per day.

Faith Trait: Child of the Dnipir River

You are or were raised by Seagestrelanders who worship the Great Mother, goddess of the Dnipir River. Years of bathing in her swift waters has made you lighter of foot than others of your race. Three times per day you can move an additional 10 feet as part of your movement action.

cycnet's picture

Social Trait: Bone Storm Scholar

You have spent a great deal of time reading about the notorious bone storms of the Desolation. You can spot a bone storm with a DC20 perception check, as though you have survived one previously, even if you have never encountered one. Once you have survived a bone storm you can spot them 1D10 minutes +5 minutes before they hit, instead of 1D10 minutes before they hit, and you gain a +2 bonus on survival checks made to prepare for a bone storm.

Social Trait: Raised by Beggars

You were raised by members of Bard's Gate beggar's guild and as such you know the ways of the city's impoverished, homeless and beggar citizens and are better able to interact with them. You get a +2 to diplomacy in your interactions with the impoverished, and their starting attitude towards you always starts at indifferent or better unless they have a personal reason to dislike you.

Once again, fantastic work! Thanks!